Thursday 18 April 2013

SYNOPSIS


Introduction

Contemporary children are being raised in a world which constantly exposes them to technologies responsible for significant increases in available information and rapid societal or economic changes (MCEETYA, 2005). Advancements in digital technology have placed a higher demand on educational institutions to produce individuals with higher levels of information and communication technology (ICT) specific skills necessary to satisfy employment requirements in roles increasingly becoming more dependent on ICT for successful outcomes (MCEETYA, 2005).

Moreover, increased global integration and international mobility resulting from such technological advances has created an environment which is becoming more socially, culturally and religiously diverse emphasising the need for students to be nurtured in an inclusive education setting to give all students, despite their background, an equal opportunity to be successful global citizens (MCEETYA, 2009). ICT is considered a major factor in fostering learning relevant for future generations (MCEETYA, 2009). Achieving such outcomes requires transformational change to pedagogical approaches by modernising the practice of integrating ICT in learning to making ICT integral to learning (Prestridge, 2007). 

Therefore educators need to ensure they not only possess the necessary technological content knowledge to successfully teach in an e-learning environment featuring the utilisation of web based, web distributed or web capable technological tools for educational purposes, but should also acquire an understanding of the principles of e-learning theory to guarantee a learning environment exists with the capability of adequately supporting the learning styles, needs and identified curriculum learning outcomes appropriate for contemporary children (Nichols, 2003). The principles of e-learning identified by Nichols (2003), proposed e-learning as being a “means” of education characterised by e-learning tools reflective of various subject pedagogies which are capable of being applied in various educational models or educational philosophies such as behaviourism, cognitivism or constructivism, thus allowing the provision of unique forms of education within existing paradigms that are enhanced primarily by pedagogical modernisation without diverting the overall aim of predetermined curriculum or learning objectives.

In consideration of the identified e-learning principles mentioned, the purpose of this paper is to reflect on learning experiences gained from using a number of e-learning tools to form an understanding of how ICT can be used to support different pedagogical approaches designed to engage various learning styles necessary for effective learning. Further discussion and academic references are available for 21st century learners (appendix A), reflections on learning styles (appendix B and C) and information regarding learning theories such as behaviourism, cognitivism and constructivism (appendix D). 

Learning Experiences

E-learning environments that are not pedagogically based will prove to be inefficient regardless of how technically advanced the ICT tools utilised are, thus making it extremely important for e-learning lessons to be developed around pedagogical principles and practices relevant to learning theories such as behaviourism, cognitivism, constructivism or active learning (Pange & Pange, 2011). Pange and Pange (2011) suggest learning theory principles are aligned to ensure behaviourism is utilised to teach facts, procedures or principles are taught using cognitivist, constructivist approaches provide opportunities to teach relationships or more complex thinking, and active learning theory experiences maintain the attention of learners. Scaffolding featured in an example of a classroom wiki activity (appendix D) reciprocates the thoughts of Pange and Pange (2011).

The Wiki activity created an environment that supported effective e-learning as a result of the teachers ability to use different pedagogical/learning approaches capable of increasing the skills and knowledge of learners by providing students with opportunities to discover, collect, analyse, apply, evaluate, synthesise, comprehend and create during learning activities to ensure higher order thinking skills were developed applicable to the characteristics of Bloom’s taxonomy. Utilising De Bono’s six thinking hats to scaffold the Wiki demonstrated a step by step learning process identified by the Department of Education, Training and Employment Queensland (2008) whereby essential learning’s relevant to the key learning area (KLA) specific for ICT such as ethical, issues with ICTs, operating ICTs, inquiring with ICTs, creating with ICTs and communicating with ICTs were able to be structured depending on different pedagogical/learning approaches and the level of skill, knowledge or higher order thinking required in each essential learning area. To elaborate further, fostering higher order thinking skills applicable to essential learning’s of ICT requires the evolution of learning theory approaches. Student learning outcomes are enhanced as learning theories move along a continuum initially featuring behaviourist (instructivist) approaches, advancing to constructivist approaches and finally the “pedagogical view” of connectivism provides students with the opportunity to further enhance their learning in the digital age (Department of Education, Training and Employment Queensland, 2008).

Furthermore, the Wiki experience allowed learners to experience theoretical and practical learning styles which Pange and Pange (2011) identified as providing opportunities to enhance learning through information collection, memorisation of certain facts or figures and learning in real-life situations with the application of new knowledge. Pedagogical frameworks bring learning theories, pedagogy and essential learning outcomes together to enable teachers to focus on instruction to improve student outcomes. The pedagogical framework applicable to the ICT subject area is TPACK. Further information and academic references to support the discussion of this synopsis are available by accessing blog postings on Bloom’s taxonomy, De Bono’s six thinking hats, TPACK or connectivism in appendices D, E and F.

Digital technologies tool 1 (Blogs)

After analysing then reflecting on the relevant information regarding  websites, blogs and wikis with regard to teaching grade 2 primary school children, it was determined that blogs would be a more appropriate tool to use in this teaching context. Blogs are a social networking tool in the form of an online diary or journal focusing on topics of personal interest making it a great resource to encourage reflective thinking and providing opportunities for collaborative group work among learners. Teaching pedagogy focused on enhancing critical thinking and problem solving skills, recognised as being a primary goal of technology education, is more effective using collaborative rather than individual approaches (Gokhale, 1995). Moreover collaboration which engages the learner in teacher scaffolded problem solving enhances metacognitive thinking resulting in children developing the ability to reflect, examine and revise their understanding of learning (Colcott, Russell and Skouteris, 2009).

Collaboration or knowledge transfer is simplified by the much more user friendly and less time consuming blog in comparison to websites or wikis. Based on these facts the author concluded blogs as being more appropriate for the purpose of collaboration or construction of texts featuring print, visual and audio (ACELY 1674) in grade 2 contexts.

However, after pondering the position of gifted students, students with disabilities, students from culturally diverse backgrounds or students with prior digital experience, it should be acknowledged that the technologies under consideration (blogs, wikis and websites) can all be identified as resources which have the ability to enhance student learning outcomes in different contexts. Such technologies can be used to adapt or modify pedagogy and educational settings so every student despite their diversity can engage in higher order thinking skills. Therefore teachers should ensure differentiated instruction is part of their planning with ICT. Supporting readings and academic references for blogs, wikis or websites can be located in appendices G, H and I.

Digital technologies tool 2 (Digital Videos)

Digital video can be used to creatively integrate video, images and audio thus presenting teachers with a tool capable of motivating or empowering learners even though usage is typically for broadcast rather than interactive mediums (Girod, Bell and Mishra, 2007). Despite this teachers should understand creative work guides human progress either theoretically or in practice thus making it a necessity for students to create with the tool to develop truly creative learning and enhanced learning outcomes (Casangui, 2010).

Moreover the characteristics of digital video allow simultaneous display of pictures and words as well as varying amounts of audio and video presentation. According to Swisher (2007) modes of communication being utilised in such a way enhance learning, expand working memory and reduce cognitive overload.  Consequently this explains the author’s selection of digital video combined with visual thinking routines to transform learning in grade 2 classrooms with further information relating to this pedagogical approach and possible uses available in appendices J, K, L and M.

Digital technologies tool 3 (Glogster)

Glogster is an interactive easy to use electronic poster with features such as colour, movies, animation and sound which is fun to use. Creative presentations on particular subjects of interest can be constructed with much less difficulty than what was encountered by the author when using Prezi’s or powerpoints. Embracing creative learning environments is extremely important as such environments result in enhancements to student achievement, confidence, resilience, motivation, engagement, creative thinking, problem solving skills, school attendance and interpersonal or intrapersonal skills (Jindal-Snape et al, 2013). Based on the authors reflections in appendixes N, O and P an opinion was formed suggesting powerpoints or Prezi’s would be less effective in a grade 2 class than glogs for developing creative learning environments.

Digital technologies tool 4 (Google Earth)

Google Earth is a web 2.0 application focusing on video-audio for knowledge transfer. The difference between Google earth and other video-audio applications such as YouTube and Flickr is the increased level of interactivity the device allows (Hanewald and White, 2008). While high levels of interactivity stimulate increases in motivation and attention, learning is not guaranteed unless teachers overcome deficiencies in pedagogical beliefs, subject knowledge, values, teaching approaches, confidence and organisation (Beauchamp and Kennewell, 2008). Reflections on the effectiveness and use for this tool can be viewed in appendix Q.

Safety, ethical and legal concerns

Teachers have an obligation to ensure they understand all policy relating to ICT to ensure the safety of their students and any legal ramifications that could eventuate in the course of their work. However the importance of policies, values and standards goes deeper than protection and legal implications. Teachers should be aware that their conduct, values and beliefs toward policies can affect dispositions of ‘Habits of the mind’ that they are attempting to instil in their students thus threatening the foundation of trusting, interactive school environments (Costa and Kallick, n.d). Refer to appendix R for further reading.        

Conclusion

This synopsis evaluated a number of ICT tools to determine their appropriate use in educational settings. It is apparent successfully using ICT in educational settings requires transformed pedagogies developed from reflective teaching practice, professional teacher development and trusting interactive school based relationships.

REFERENCES

Beauchamp, G., & Kennewell, S. (2008). The influence of ICT on the interactivity of teaching. Education & Information Technologies, 13(4), 305-315. doi:10.1007/s10639-008-9071-y

Casangiu, L. (2010). Techniques that stimulates creativity in primary school, during the activities of communication. Journal Plus Education / Educatia Plus, 6(1), 148-156. Retrieved from http://ehis.ebscohost.com.ezproxy.cqu.edu.au/eds/pdfviewer/pdfviewer?sid=7abe8c9a-098c-4263-a485-95dd615e03c8%40sessionmgr110&vid=13&hid=107

Colcott, D., Russell, B., & Skouteris, H. (2009). Thinking about thinking: innovative pedagogy designed to foster thinking skills in junior primary classrooms. Teacher Development, 13(1), 17-27. doi:10.1080/13664530902858477

Costa, A.L., & Kallick, B. (n.d). Habits of the mind in the curriculum. Retrieved from http://www.habitsofmind.org/content/where-do-habits-mind-fit-curriculum

Department of Education, Training and Employment (DETE). (2008). E-learning for smart classrooms. Retrieved from http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf/

Girod, M., Bell, J., & Mishra, P. (2007). Using digital video to re-think teaching practices. Journal of Computing In Teacher Education, 24(1), 23-29. Retrieved from http://www.iste.org/Content/NavigationMenu/Membership/SIGs/SIGTETeacherEducators/JCTE/PastIssues/Volume24/Number1Fall2007/Fall_2007.htm

Gokhale, A. (2005). Collaborative learning enhances critical thinking. Journal of Technology Education, 7(1), 22-30. Retrieved from http://scholar.lib.vt.edu/ejournals/JTE/v7n1/gokhale.jte-v7n1.html?ref=Sawos.Org

Hanewald, R., White, P. (2008). What, how and why web 2.0? Australia Council for Computers in Education. Retrieved from http://www.deakin.edu.au/dro/eserv/DU:30024056/hanewald-whathowandwhy-2008.pdf

Jindal-Snape, D., Davies, D., Collier, C., Howe, A., Digby, R., & Hay, P. (2013). The impact of creative learning environments on learners: A systematic literature review. Improving Schools, 16(1), 21. doi:10.1177/1365480213478461

Ministerial Council for Education, Early Childhood Development and Youth Affairs (MCEETYA). (2005). Contemporary learning in an online world. Retrieved from http://www.mceecdya.edu.au/mceecdya/publications,11582.html#Teachers and teaching

Ministerial Council for Education, Early Childhood Development and Youth Affairs (MCEETYA). (2009). Melbourne declaration on educational goals for young Australian’s. Retrieved from http://www.mceecdya.edu.au/mceecdya/melbourne_declaration,25979.html

Nichols, M. (2003). A theory for e-learning. Educational Technology & Society, 6(2), 1-10. Retrieved from http://www.ifets.info/journals/6_2/1.html

Pange, A., & Pange, J. (2011). Is e-learning based on learning theories? A literature review. World Academy Of Science, Engineering & Technology, 8062-66.Retrieved from http://www.waset.org/

Prestridge, S. (2007). Engaging with the transforming possibilities of ICT: A discussion paper. Australian Educational Computing, 22(2), 3-9. Retrieved from http://acce.edu.au/sites/acce.edu.au/files/pj/journal/AEC%20Vol%2022%20No%202%202007%20Engaging%20with%20the%20transforming%20possibil.pdf

Swisher, D. (2007). Does multimedia truly enhance learning? Moving beyond the visual bandwagon toward instructional effectiveness. Academia. Retrieved from http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_Beyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness
 
APPENDICES

Appendix A                        21st Century Learners

Appendix B                         Learning Styles

Appendix C                         Multiple Intelligences

Appendix D                        Learning theories, Wiki Activity, Bloom’s Taxonomy, De Bono’s thinking hats

Appendix E                         TPACK

Appendix F                         Connectivism    

Appendix G                        Blogs    

Appendix H                        Wikis

Appendix I                          Websites

Appendix J                          Podcasts

Appendix K                         Images

Appendix L                         Digital Audio

Appendix M                       Digital video

Appendix N                        Powerpoint

Appendix O                        Prezi

Appendix P                         Glogster

Appendix Q                        Google Earth

Appendix R                         Safety, Ethics and legal issues

 

Thursday 11 April 2013

Working legally, safely and ethically online

According to Leech (2006) teachers must overcome difficulties associated with issues such as plagiarism, piracy, equitable use, inappropriate web material and cyberbullying to ensure ICT use can provide acceptable learning outcomes. To achieve this teachers must consider the importance of censorship in contrast to protection, free speech as opposed to responsibility and privacy versus control measures (Leech, 2006).

Teachers need to understand and take ownership of school policy to minimise the risk associated with the use of ICT technology for the educational purposes of their students. Risk management issues such as information sharing, copyright and intellectual property infringements are catalysts for compromising the privacy or safety of children under the teachers care. Failure to follow the correct protocol in regard to school policy will lead to breaches in a teachers duty of care which can lead to conviction under Queensland State Government legislation. The following link provides access to Queensland school Risk Management processes. 

The Department of Education, Training and Employment (2012) in Queensland provides information regarding policy and resources to assist teachers to overcome difficulties that may be experienced implementing the use of ICT in classroom environments. The following link provides access to the webpage for information and resources for school staff 

Trusting interactive school environments are built around policy which fosters the values and beliefs highly sought within the school community. 'Habits of the mind' are dispositions which determine how children react to and solve problems. Teachers who fail to display the appropriate values, beliefs and behaviour can have a negative affect on a child developing appropriate dispositions.

Habits of the Mind

References

Department of Education, Training and Employment (DETE). (2002). Risk management. Retrieved from http://education.qld.gov.au/web/schools/riskman.html

Leech, R. (2006). Internet ethics morality for an online world. Teacher. 172, 14-17. Retrieved from http://search.informit.com.au/fullText;res=AEIPT;dn=154066

Department of Education, Training and Employment (DETE). (2012). Information and resources for school staff. Retrieved from http://education.qld.gov.au/studentservices/behaviour/qsaav/info-school-staff.html

Wednesday 10 April 2013

Google Earth for Education

Goggle Earth is an audio-visual web 2.0 application used for knowledge transfer with the capability of giving users a virtual reality experience on a global scale sourced from images, aerial photography and GIS 3D globe technology transferred from satellites.

Positives
  • Creates higher levels of interactivity then other audio-visual web 2.0 applications
  • Provides 3 dimensional views
  • Empowers students by involving them in more complex tasks
  • Access to global geography and landmarks
  • Provides a coordinates function
  • Ability to provide information on population distribution
  • Provides photo tours
  • Historic timeline function
  • Simulates climate change
  • Provides ability to share information with others in different locations
  • Provides a vast repository of images, sound and video
  • Can be used outside of school hours for extracurricular educational activities
  • Not subject to licencing requirements
  • Free application
  • Provides supplementary readings and supported by audio or video
  • Menu or tool navigation less complex due to point and click operation
  • Provides students with opportunities to learn about spatial patterns and enhance spatial thinking 
Minus
  • Complex spatial analytical operations are compromised by a lack of functionality or tool capability
  • Data not included on the Google Earth interface requires account creation for access and knowledge of how to open specific data sets
  • Accuracy or authenticity of information may not be readily available
  • Fast internet connection required
Interesting
  • Students may become disinterested if Google earth is unresponsive because of inadequate internet speed
  • Less complex functionality ensures less time required for teacher training to acquire knowledge and skill to use the tool
  • Google Earth can be used to introduce students to themes of geography identified as location, place, relationships with place, movements and regions
  • Provides tools that allow students to collaborate, communicate, locate, evaluate and collect information which gives students the opportunity to foster knowledge, comprehension, application, analysis, synthesis and evaluation central to developing higher order thinking
  • Google Earth can help fulfil education standards by; questioning the reasons humans obtain and use earth materials for resources, describing earth features, looking at possible impacts of human behaviour on earth surface, measuring distances and using analytical or other thinking capabilities
  • Google Earth assists in overcoming limitations of hard copy materials such as the ability to support dynamic and interactive curriculum
  • Improvements in concept or skill comprehension and recall of information occurs from using Google Earth as a result of the applications visual functionality
Teaching Purpose

According to the Department of Education Training and Employment Queensland (2012) Google Earth can be used to enhance learning across curriculum KLA's such as English, ICT and SOSE for grade 2 students. Exploring different media to communicate and collaborate in ICT can assist with writing, designing, speaking, listening, reading or viewing skills for English and learning about places or space in SOSE.

Example: Using Google Earth track a route and identified locations of a designated "travel buddy", then exchange information regarding such activities by creating and sharing digital images or class videos in a class blog.
 

Google Earth Tutorial


Sourced: http://www.teachertube.com/viewVideo.php?video_id=99637

Google Earth Lesson


Sourced: http://www.teachertube.com/viewVideo.php?video_id=36997

References

Department of Education Training and Employment (DETE). (2012). Communicating with ICT. Retrieved from http://education.qld.gov.au/smartclassrooms/enabling-learners/ict-expectations/prep-year2/communicating.html

Patterson, T.C. (2007). Google Earth as a (not just) geography education tool. Journal of Geography, 106(4), 145-152. http://dx.doi.org/10.1080/00221340701678032

Hanewald, R., & White, P. (2008). What, how and why web 2.0?. Australian Educational Computing, 23(2), 3-6. Retrieved from http://acce.edu.au/sites/acce.edu.au/files/pj/journal/AEC%20Vol%2023%20No%202%202008%20what%20how%20and%20why%20web2.0.pdf
 
 
 

Sunday 31 March 2013

Glog's in Education



This week in ICT for learning design the focus was on presentation tools such as glogster, prezi and powerpoint. The major focus this week however will be on Glogster.  Once again a PMI chart will be utilised to analyse the positive consequences, negative effects, interesting implications or possible outcomes of Glogster use in educational settings.

Plus
  • Audio, video and images can all be imported into Glogster with such content enhancing the learning experience by catering for different learning styles simultaneously
  • Glog space can be used freely allowing content to be easily edited 
  • Content can be linked to other glogs or web pages on the Internet facilitating information sharing
  • Enhances classroom networking, communication and collaborative work as a result of team work that occurs during publishing of digital poster projects
  • Increases motivation and creates interest in performing interactive group work
  • Allows students to construct relevant connections among various resources 
  • Working on a project using glogster allows students to develop responsibility for their own work
  • Supports the development of digital, media, visual and information skills
  • Reduces material costs as time consuming and expensive printing in large formats is not required
  • Students find glogster exciting to use and allows ideas to be expressed in different ways
  • Enhances the stimulation of creativity and use of creative skills
  • Students find developing content with the application is not difficult
  • Develops interactive attitudes, personal reflection, critical thinking, imagination and creativity
Minus
  • Does not guarantee a significant increase in school results
  • Glogster can be difficult to work with in a class setting due to infrastructure constraints such as slow internet speed or computer crashes causing the possibility of non-saved work being lost
  • Time management to complete projects can be challenging as adapting to the technology can be difficult especially among diverse groups of learners
  • Consistent learning accross groups can be compromised if proper direction is not given to learners and students are not given responsibility to carry such directions out
  • Pedagogical difficulties with students producing proper english in self-directed learning environments if teacher does not scaffold the learning environment adequately
Interesting
  • Using glogster can support constructivist learning approaches in language classrooms as it requires students to work collaboratively and communicatively which develops real life experiences for students
  • Students creating and publishing poster projects utilising glogster allows teachers to determine student skill level and resulting outcomes can establish baselines in student performance
  • Multimedia tools such as glogster do allow opportunities to ensure learning environments are effective and meaningful but, using glogster or other multimedia devices on their own will not assure good learning environments are provided to learners
  • Using glogster assists in fulfilling universal design for learning (UDL) principles
  • Glogster assists in providing differentiated instructional learning activities
  • Creativity pedagogy begins from stimulating and educating creativity which is dependant on social relationships that engage students in a multitude of influences exercised upon them. Glogging assists the teacher to create creative pedagogy
  • Glogster assists in meeting curriculum outcomes for learners by allowing students to demonstrate their understanding of curriculum objectives
  • Glogster assists in providing inclusive learning environments
  • Glogster builds more accurate and effective mental models than what can be achieved from using text alone
  • Glogster is effective to use with both young and old learners

Kent (n.d) identified a number of uses for glogster in educational environments:
  • Allowing language students to develop digital posters on topics relevant to themselves, celebrities , towns or topics based on curriculum content
  • Using the publishing tool to allow students to display their writing skills through typing and speaking skills through mp3 recordings
  • Allowing students to participate in video projects to display their creativity and incorporate their visual and auditory learning styles
  • Label and displaying elements of fairytales by young learners
  • Practicing persuasive writing skills and fostering creativity in advertising design among older students 
  • Biography development
  • Developing travel posters
  • Developing topic based electronic posters
Teaching Purpose

This information confirms glogster use in combination with teacher scaffolded content will ensure students meet specific essential learning outcomes for technology as identified by the QSA curriculum assessment and reporting framework.

The Department of Training Education and Employment Queensland (2012) student expectations from prep to year 2, identifies how an ICT tool such as a Glogster can be used to support students in achieving essential learning outcomes by providing students with the required knowledge, understandings, ways of working and skills. To achieve the essential learning of ethics, issues and ICT at the end of year 3  glogsters can be used to creat a class poster following student interaction
with material at cybersmart. This activity would require the teacher to provide explicit teaching approaches

REFERENCES

Maria, D., Luminita, D., & Cristina, M. (2012). The stimulation of students’ creativity by using multimedia platforms. International Journal Of Computer Science Research And Application, (01), 95. Retrieved from http://www.doaj.org/doaj?func=openurl&genre=article&issn=20129564&date=2012&volume=02&issue=01&spage=95

Kent, D.B. (n.d). Exploring the perspectives and potential of incorporating glogster in the university EFL curriculum. Arab World English Journal, 130-170. Retrieved from http://www.awej.org/?article=21

CAST. (2012). About UDL. Retrieved from http://www.cast.org/udl/

Allan, S. (n.d). Differentiated instruction, curriculum assessment. Retrieved from http://www.differentiatedinstruction.net/

Queensland Studies Authority (QSA). (2013). Technology. Retrieved from http://www.qsa.qld.edu.au/7299.html
 
Queensland Studies Authority (QSA). (2013). Information and communication technologies (ICTs) cross-curriculum priority by the end of year 3. Retrieved from http://www.qsa.qld.edu.au/downloads/p_10/qcar_ccp_ict_yr3.pdf

Australian Communications and Media Authority (ACMA). (2013). Cyber(smart:). Retrieved from http://www.cybersmart.gov.au/

Department of Training Education and Employment (DETE). (2012). Smart Classrooms: Prep to year 2. Retrieved from http://education.qld.gov.au/smartclassrooms/enabling-learners/ict-expectations/prep-year2/index.html

Saskatoon Public Schools. (2013). Instructional strategies online. Retrieved from http://olc.spsd.sk.ca/de/pd/instr/strats/explicitteaching/


Saturday 30 March 2013

PREZI PRESENTATION

POWERPOINT PRESENTATIONS (Activity 1-3)

 
 

Click image to open powerpoint

 
All powerpoint photos and information sourced at: http://www.getbodysmart.com/
 
 
The above powerpoint presentation was designed by pasting images and information sourced from a reputable website into the powerpoint slides. The softwares audio recording function was used to provide audio to accompany key words appearing in the presentation in an effort to enhance student understanding and memory retention with regard to intended learning outcomes. The process of creating a powerpoint is relatively easy although to embed a fully functional version of a powerpoint slideshow into a blog requires the powerpoint to be saved to an external web application such as slideshare or windows skydrive. Once the powerpoint is downloaded a embed code is able to be retrieved which can then be copied and pasted into your blog 
                                                                                                                                                                                  

Friday 29 March 2013

Digital Video Creation

 
Please click on the above image to view Video
 
 
The process of making the above video using Windows moviemaker 2.6 was quite easy. However I am all for making things harder for myself! As a result of downloading music into the video (Cold Chisel's Everybody) I didn't at first realise uploading a commercial music DVD to a blog or wiki could possibly be in breach of copyright laws and this meant embedding the video directly into this blog from YouTube was not possible. The video could not be embedded into the blog unless the song was removed despite whether the video was declared private, public or unlisted in YouTubes video management options.

To prevent having to go through the whole process of constructing another video, the original video was embedded into Wikispaces and a link was created from the above picture to the wikispace to enable members of the wiki to view the video.Recognition of Cold Chisel's music was referenced in the video and in the reference list relevant to this blog.

However this approach is only possible because of provisions set in the Australian Copyright Act 1968. The Australian Copyright Act 1968 states it is permissible to utilise copyrighted music materials in films for study and research purposes under the proviso that such music will only be used within the confines of the course and not distributed further.

The approach used in this blog mirrors these copyright requirements. Only course members can view the video published in the CQU wikispace which is password protected to prevent unauthorised access. Regardless of this loophole, the author would like to acknowledge their is considerable risk associated with using copyright material and therefore it is the intention of the author to USE ROYALTY FREE MUSIC located at http://incompetech.com/music/ for future video presentations to avoid possible copyright breaches.

Utilising video in educational settings allows the learner a greater opportunity to:
  •  Interact with content
  •  Increase memory
  •  Engage in the learning process
  •  Increase knowledge transfer
To investigate the credentials of using video within a classroom environment a P.M.I chart was used to determine the positive consequences, negatives effects, interesting implications or possible outcomes resulting from such use.

Plus
  • Facilitates students communication of ideas, messages or information
  • Enhances students observation and analysis of performance or phenomena.
  • Supports reflection of learning
  • Enhances movie making skill
  • Enhances language development
  • Enhances literacy skills
  • Enhances communication and presentation skills
  • Enhances organisational and teamwork skills
  • Enhances higher order thinking skills
  • Enhances metacognitive skills
  • Enhances affective skills
  • Supports a range of learning styles such as kinaesthetic, spatial, visual and auditory.
Minus
  • Technological barriers (access problems, misinterpreting the way technology should be used in schools, equipment failures or reliability)
  • Legislative barriers (poor policies)
  • Behavioural barriers (attitudes, behaviours, expertise and perceptions)
  • Resource barriers (lack technical support and professional development)
Interesting
  • The integration of digital video technologies when teaching subject areas doesn't necessarily mean automatic improvements in work quality or standards of attainment
  • High quality teaching is the major factor responsible for increasing achievement
  • Students engaged in digital video production supports teachers' educational objectives
  • Use of digital video allowed less teacher control over activities as the teacher became more of a facilitator of learning resulting in greater differentiation for individual learners
  • Use of digital video increased the use of enquiry learning strategies encouraging problem based learning
  • Use of digital video increased "real life" experiences resulting in increased student motivation and excitement among students
  • Use of digital video increased student autonomy resulting in student Independence and ownership of their learning
  • Use of digital video increased collaborative activity
Teaching Purpose

According to Schuck and Kearney (2006) digital video in educational settings can be used in schools to support, extend or change pedagogy and curriculum outcomes. Therefore allowing children to participate in student generated digital video projects based on curriculum content and good pedagogy would enhance the learning outcomes for students.

The KLA of ICT identifies grade 2 expectations for using ICT and software to communicate. The following expectations are relevant to digital video. Recording a video of students participating in a sporting activity can be used for students to reflect on good sporting behaviour. Students can then discuss characteristics of good or poor sportsmanship based on what was viewed in the video (Department of Education, Training and Employment, 2012)


REFERENCES

Schuck, S., & Kearney, M. (2006). Capturing learning through student-generated digital video. Australian Educational Computing, 21(1), 15-20. Retrieved from http://acce.edu.au/sites/acce.edu.au/files/pj/journal/AEC%20Vol%2021%20No%201%202006%20Capturing%20learning%20through%20student%20gene.pdf

Henderson, M., Auld, G., Holkner, B., Russell, G., Seah, W., Fernando, A., & Romeo, G. (2010). Students creating digital video in the primary classroom: student autonomy, learning outcomes, and professional learning communities. Australian Educational Computing, 24(2), 12-20. Retrieved from http://acce.edu.au/sites/acce.edu.au/files/pj/journal/AEC%20Vol%2024%20No%202%202010%20students%20creating%20digital%20video%20in%20the%20.pdf

CISCO. (2012). The impact of broadcast and streaming video in education. Retrieved from http://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=1&ved=0CDQQFjAA&url=http%3A%2F%2Fwww.cisco.com%2Fweb%2Fstrategy%2Fdocs%2Feducation%2Fciscovideowp.pdf&ei=enlnUY72K4awiAecwIGYDg&usg=AFQjCNEm3UmCAHXX5rkluXpK0fxMwSqnMA&sig2=spZk1otPCJl-ksfrHma1vw&bvm=bv.45175338,d.aGc

Cold Chisel. (2011). Everybody. Retrieved from http://www.coldchisel.com/everybody/

Incompetech. (2013). Royalty free music. Retrieved from http://incompetech.com/music/

Australian Copyright Council (ACC). (2012). Music: Use in student films & videos. Retrieved from http://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&sqi=2&ved=0CDgQFjAB&url=http%3A%2F%2Fwww.copyright.org.au%2Fadmin%2Fcms-acc1%2F_images%2F149937744f448419e62dd.pdf&ei=3HdnUerrK6yQiQeW_oCYAg&usg=AFQjCNER9tBy1872oj21Yyr4g1LGUm9sLQ&sig2=Umw4nR9XxupjjlhT7dkvDw

Department of Education, Training and Employment (DETE). (2012). Communicating with ICT. Retrieved from http://education.qld.gov.au/smartclassrooms/enabling-learners/ict-expectations/prep-year2/communicating.html

Sunday 24 March 2013

Digital Audio Recordings


 
Please click on my image for an example of a digital audio recording
 
Created using: http://blabberize.com/ 
 




Created using: http://www.voki.com/create.php

The creation of the digital audio image at the top of this post was a very simple process using a program known as Blabberize to transform a photo of myself into an animation then combining it with a voice recording from a mp3 player to form a brief presentation. The other animation located directly above is a voki animation created through the ability to select different characters and then customise their appearance or background settings. These animations could be used to provide instructions to students in blog activities you have created as a "hook" to engage the student or as a means of providing students with a tool to be more creative when presenting their own information.

Saturday 23 March 2013

PODCASTS

Click on images to view details of podcasts
 
Sourced: iTunes
 Sourced: iTunes
Sourced: iTunes
 
Podcasts are a digital audio file capable of containing video, photographs or audio which have been created so information can be shared and heard over the internet. Podcasts provide a multifaceted learning experience which can be utilised in activities to develop reading fluency and listening, spelling, writing or speaking skills. Further advantages connected to podcasting include; promotion of libraries, sharing of student learning, distribution of school information, providing professional development, motivation or engagement of learners, content introduction, reflective assessment tool, providing parent teacher contact and utilisation as a reporting tool. These free podcasts provided by iTunes above are a great resource as an information tool for students completing a project as part of their assessment or for personal learning and professional development.
 
References
 
Information, Inc. (2013). Podcasting 101 for k-12 librarians. Retrieved from http://www.infotoday.com/cilmag/apr06/Eash.shtml 
 
Grant. L. (2007). Podcast in learning. Curriculum Matters. 6(4), 4-6. Retrieved from http://search.informit.com.au/fullText;res=AEIPT;dn=165766   

Learning Using Images

GYMPIE FLOODS












The pictures above were resized and uploaded using MobaPhoto located at http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/MobaPhoto.shtml.

Resizing and uploading the photo's was an easy process although the same can't be said of downloading the actual MobaPhoto program which proved to be time consuming.

The pictures are of recent flooding in the Gympie district. Images such as this could be used as a "hook" to engage students when introducing a possible class project on the cause and effects of flooding. Using these pictures simultaneosly with words in dot-point form when explaining the topic, objectives and learning outcomes will enhance the students understanding of the task. Pictures such as this can be used to scaffold the learning environment to prevent the possibility of excessive cognitive overload by ensuring segments of the information are presented visually and other pieces in auditory form.

To ensure learners get the utmost value out of using images for learning consideration should be given to the relevant subject area, pedagogical approaches, appropriateness of image for teaching purposes and the suitability of the type of image such as a photograph, vector, chart or graph in representing the particular concepts being taught. After considering these factors the following list of practical uses can be identified for digital images:
  • Illustrate concepts and display examples during presentations
  • Enforce and extend language and common terms relevant to particular topics
  • Critical thinking skills
  • Identify emotions and mood
  • Illustrate case studies
  • Foster collaboration and encourage teamwork
  • Stimulate story or poem writing
  • Enhance visual communication skills
  • Assess student knowledge, understanding and observational skills
To foster engaged students, in-depth learning and improved teaching, visual thinking skills should be developed using pedagogical strategies known as thinking routines. Thinking routines account for  different types of thinking such as; interpretation and justification, reasoning and explanation, in-depth inquiry, examination of propositions, exploration of interesting things, reflection on changes to thinking and exploration of perspectives.

Examples of Thinking Routines 

What makes you say that?
Think puzzle explore
Think pair share
Circle of view points
I used to think....now I think
See think wonder
Compass points

Teaching Purpose

The KLA of ICT identifies grade 2 expectations for using ICT devices and software to communicate. Digital images can be used in class activities to create a reflective photo story combined with oral reflection which also supports speaking and listening skills in the KLA of English (Department of Education, Training and Employment, 2012).


REFERENCES  

Swisher, D.(2007). Does multimedia truly enhance learning? Moving beyond the visual bandwagon toward instructional effectiveness. Academia. Retrieved from http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_Beyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness

JISC Digital Media. (2013) Practical ways to use digital images in teaching and learning. Retrieved from http://www.jiscdigitalmedia.ac.uk/guide/practical-ways-to-use-digital-images-in-teaching-and-learning/

Harvard Graduate School of Education. (2010). Project Zero: Visible thinking, core routines. Retrieved from  http://www.old-pz.gse.harvard.edu/vt/VisibleThinking_html_files/03_ThinkingRoutines/03c_CoreRoutines.html

Department of Education, Training and Employment (DETE). (2012). Communicating with ICT. Retrieved from http://education.qld.gov.au/smartclassrooms/enabling-learners/ict-expectations/prep-year2/communicating.html

Friday 22 March 2013

Reflection of Website Creation

The use of websites in an educational setting can have pedagogical benefits and the ability to enhance learning outcomes. However teachers have a duty of care not to expose students to harm. Therefore to take advantage of the pedagogical or learning outcome benefits and to reduce, isolate or remove the risk to students identified in the PMI chart below, it would possibly be a good idea to give students a project to constuct a classroom website whereby website access is teacher controlled and monitored.

Plus (all the positives)
  • Creates empowerment, motivation and collaboration
  • Allows access and opportunity to master use of content elements such as text, pictures, video, photo gallery, slideshows, contact forms, google maps, photo editor, file uploader, audio player, embedded documents, feed reader, online polls, button text and links to social media
  • Is static meaning changes can only be made by the authors eliminating chances of malicious editing and accidental erasures.
  • Password protected
 Minus (all the negatives)
  • Time consuming
  • Access to equipment
  • Access to technical skills
  • Cost of equipment 
Interesting
  • Gives students a global voice
  • Increases print lieracy, oral literacy and hypermedia literacy skills
  • Ability to create school/classroom pride among students when given responsibilty to build classroom or school websites
  • Allows students to keep up to date with the latest digital technology to increase their future ability to be global citizens
  • Possible exposure to social media through website link function
  • Use in group situations may cause disharmony between students over what content should appear on the website
  • Risk of exposing students to harm if giving them sole control of their own personal website as policing their use would be logistically difficult
Teaching Purpose

The KLA of ICT identifies grade 2 expectations for using websites to gather information for inquiry about particular curricular topics (Department of Education, Training and Employment, 2012).

To finish this weeks blog it is perhaps relevant to look at why information and communication technology should be used in educational settings

Also here is a link to my personal website

REFERENCES
     
     
      
     

Wednesday 20 March 2013

Reflection on Wiki's (S.W.O.T analysis)


Wiki's are a group of web pages that unlike blogs allow other users to edit the content. They are highly flexible and a-temporal in nature as interlinking textual references don't change according to a time schedule as blogs do, but rather through the continual development of the text edited. The potential of the Wiki in a teaching context is for group brainstorming activities to influence higher order thinking skills. Such a tool can also be used to create learning environments that reciprocate diversity in the classroom and inclusiveness of all learners. The Wiki can be structured to scaffold elements of all learning theories (behaviourism, constructivism and cognitivism) thus giving learners the opportunity to ultimately achieve the "pedagogical view" known as connectivism. As was the case with blogs the context of the learning environment will depend on how wikis are used in the classroom. One of the main concerns with wikis as opposed to blogs are extra security concerns from external influences if public domain settings are not set to block such activity. Therefore as students become adapt at using a wiki for collaborative authorship, writing, research projects and annotated bibliographies of their work, they must also become more adapt at knowing how to work safely, ethically and securely while using such technology. 

For more information on Wikis see previous blog.        




  • Builds connections between new and old knowledge
  • Influences the development of Bloom's taxonomy through synthesis and evaluation
  • Enhances creativity/engagement
  • Develops interpersonal skills/communication skills/teamwork skills
  • Improves writing ability
  • Stimulates metacognition
  • User friendly
  • Free of charge
  • No spell check could provide embarrassment for students and open them to ridicule thus making them apprehensive about participating
  • Ethical considerations exist as inappropriate material could be posted by students
  • Security of information is at risk (accidental erasures and malicious editing)
  • Advertisements can be displayed depending on the type of Wiki which are very distracting for students
Opportunities

  • Allows teachers to provide a learning environment that encourages, promotes, and values classroom diversity
  • Allows teachers to promote digital citizenship through discussions about copyright
  • Allows teachers to model skills for learning in digital age work
  • Enhances inclusive learning
 
 
  • Open to the public domain if settings are not locked in private view and protected member only editing. Failure to ensure this occurs will make students vulnerable to outside influences thus risking the security of students and possibly exposing them to cyber-bullying, inappropriate material or physical harm.
  • Copyright/plagiarism of information sourced externally could occur in written, video, imagery and sound formats

The link below is a great example of how wikis can be used enhance mathematics learning outcomes.


REFERENCES

Duffy, P., & Bruns, A. (2006). Use of blogs wikis and RSS in education: A conversation of possibilities. Retrieved from http://eprints.qut.edu.au/5398/